The last piece of my 2D SDF library. All of the advanced shapes you can see in this post are coming from Indigo’s Article (+ShaderToy), please check it out: 2D distance functions
I’ve only recreated them in Unreal’s Material Graph using nodes, it was a lot of fun and a great way to learn more about hlsl and glsl If you want to know more about Sign Distance Fields please check out my blog posts about it, here’s the first introductory one: 2D SDF – Basic Shapes and Visualization – Material Function Library
Rounded Rectangle – Material Graph
Rhombus – Material Graph
RIsosceles Trapezoid – Material Graph
Parallelogram – Material Graph
Isosceles Triangles – Material Graph
Triangle Exact – Material Graph
Uneven Capsule – Material Graph
Pentagon – Material Graph
Hexagon – Material Graph
Octagon – Material Graph
Hexagram – Material Graph
Star 5 – Material Graph
Star – Material Graph
Pie – Material Graph
Cut Disk – Material Graph
Arc – Material Graph
Vesica – Material Graph
Moon – Material Graph
Circle Cross – Material Graph
Egg – Material Graph
Hearth – Material Graph
Cross – Material Graph
Rounded X – Material Graph
Polygon – Material Graph The only one that had to be in a custom hlsl node since it contains a for loop