Material Function Library UE5
This is the Second Part of a 2D Sign Distance Field Material Function Library I created for Unreal Engine.
SDFs can be used in various different ways, in this case, they are very powerful and useful when creating materials. Here you can see different ways shapes can be combined.
Check out the blog post guide about this topic, where I explain everything you can see here as well as some tips for making your own Material Function Library.
Here’s the first part if you need an introduction.
Morphing from one shape to another
SDF of the shapes used in the examples below

Merge, Intersect and Subtract

Rounded versions
Merge Rounded
Intersect Rounded
Subtract Rounded
Champfer versions
Merge Champfer
Intersect Champfer
Subtract Champfer
Groove Border
New coordinates using the SDF of the two shapes

Circular Shapes
Generated using the new coordinates shown above (their location is at 0;0, so where the two example shapes intersect)