Fabrizio Bergamo

Real-Time FX & Tech Art

Omni Debug Texture

Multi Purpose

I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.
I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.
I created two different variants; the first one features a diverse range of elements and utilises a visually appealing colour palette. The second one is a packed texture, with a different layer for each colour channel. The elements are separated based on the purpose and use case of their corresponding layer.

Download the Textures’ files here


Both Variant 1 and 2
Variant 2 Packed Channels
Example Distortion
Example Flipbook
Example Direction and Panning
Example Pivot, Rotate and Scale
Remapping Variant 2 Grayscale values with Uniform Colours and Colour Curves
What it looks like when tiling