Fabrizio Bergamo

Real-Time FX & Tech Art

Sky Chief Petrol Pump

Art Test

This was an Art Test we did at Uni as an exercise.
We had one week to create this Sky Chief petrol pump as an asset for a AAA game, the reference images were given.
For me, this project was an opportunity to refresh my workflow after the Christmas break and push it even further. Moreover, I had the chance to practice getting proportions right, improving my skills in retopologising a high poly mesh and texturing in Substance Painter.

I spent roughly 57 hours on this and the production time is something I have to work on since I was hoping to do it quicker.
Overall, I’m happy with the final result; I know I have to improve in texturing and in using less geometry for the low poly model. We didn’t have a polycount limit which is why when I was retopologising, I tried to match the high poly model as much as I could in order to keep as much detail during the baking of the textures. In hindsight, I ended up using more polys than I originally intended for the low poly.