Video Game Environment
This is a next-gen environment created over a period of 6 weeks. It was my second project of the second year of University.
With this project I tried to leave my comfort zone and challenge myself by creating an environment with mostly organic assets. The initial idea for this project was very different from the final outcome, however I’m still very pleased with the end result.
I learned the High to Low Poly workflow and implemented it into my pipeline successfully using software that I never used before, such as ZBrush and Substance Painter. I had the chance to improve upon my sculpting and texturing skills. I also had the opportunity to create different types of blueprints in Unreal Engine.