Fabrizio Bergamo

Real-Time FX & Tech Art

Battery Health Pack

UE Shader Exploration

This is my very first game asset created in Unreal Engine 4.
It was a uni project completed in the game module during my first year.
The brief was to make a health pack for either a rustic or sci-fi scene, which was already given to us, for a mobile game with a limitation of 1500 triangles and a 1K texture map. We also had to create an Art Bible at the start of the project in order to set a direction for the art style.
I decided to create a plasma battery for the sci-fi environment. I finished the task before the deadline so I had the chance to play around with lighting and dress the scene using the assets given.