Fabrizio Bergamo

Real-Time FX & Tech Art

Blue Desert

BREATHE Fan Art – Diorama UE5

Diorama inspired by the fantastic work of Victor Mosquera

Fun, quick project, done in a couple of weeks in UE5, using one of its first releases.
I wanted to make a visually interesting but different environment where I could experiment with the creation of some FXs. It was also a good project to test further the new Ninite, Lumen, and Niagara’s fluid sims features.
Some elements of the diorama were more successful than others, but I think they work well altogether.

The character is a custom-edited version of one of Sparrow’s skins, from Paragon’s free content.



Screenshot Progression
Scene Exploration

Reference Image – Victor Mosquera – BREATHE