Fabrizio Bergamo

Real-Time FX & Tech Art

Desert Palace

Stylised Environment

This was a group project made by 7 students in 16 weeks, we had 4 weeks of pre-production and 12 weeks of production. This was our final third-year university project.
We had an open brief and we decided to make a stylised environment, inspired by games such as Journey, Abzu, Ashen, Rime, and The Witness.

My roles were Lead and Environment Artist, I made the artistic and style choices of the project and defined the art bible and workflows. I also made a library of substance materials and worked very closely in the creation of the patterns. Moreover, I helped the technical artist with some shaders and blueprints.

Group Members: Haydn Roff, Gioia Varago, Catarina Da Silva, Wiktoria Skrobarczyk, Olivia Unwin, Lucas Williams


Cinematic
Walkthrough
Progression