Fabrizio Bergamo

Real-Time FX & Tech Art

Hologram Shader

Realtime FX

This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.
I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials, to create simpler versions using only the desired effects.

It was interesting to see how I’ve set up things, looking at it now I can see manythings I could improve or would do differently.
It’s quite old now but I’ve also written documentation for it for anyone interested:


Various Material Instances applied to test meshes

Material Graph
(open in a new window to zoom-in)
Showcase of various parameters below:
General Parameters
more General Parameters
Lines Parameters
more Lines Parameters
Extra Parameters
World Position Offset Parameters