Fabrizio Bergamo

Real-Time FX & Tech Art

Looney Tunes Outro

UE Shader Exploration

A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph

All the circles and gradients are done using Signed Distance functions.
The challenge came from getting the right size and timing for each circle, to recreate the iconic outro of the Looney Tunes. I also wanted to integrate the text animation into the same material, which was done by lying the UVs in a horizontal line. The shadow and outline of the text were done by duplicating the geo and having some custom space in the UVs.
The “older” look was done by having the Cine Camera out of focus and using some post-processing effects, such as Grain, Chromatic Aberration, and a dirt mask.


Gif preview
Shader Graph
Comparison gif:
1- Post Process OFF, with focus
2- Post Process ON, out of focus
Custom Mesh
Traced Text
UV Layout
Comparison of the same material assigned to the custom mesh and a rectangular plane

High-res render if you need a new wallpaper 😉