Houdini HDAs in Unreal Engine
This was the personal project I worked on during my Internship at Framestore.
I really wanted to learn procedural modelling using Houdini and learn more about Houdini Digital Assets.
In the end, I managed to create 6 different HDAs, the main being the dungeon itself but I also made separate ones for generating walls, doors, barrels, columns, and the floor.
My aim was to bring the generators directly into UE4 using the Houdini Engine plugin, the generator is set up in a way so that it can reference and instance materials and blueprints created in the game engine.



Houdini Digital Assets





UE4 Implementation




