Fabrizio Bergamo

Real-Time FX & Tech Art

Low Poly Dungeon Generator

Houdini HDAs in Unreal Engine

This was the personal project I worked on during my Internship at Framestore.

I really wanted to learn procedural modelling using Houdini and learn more about Houdini Digital Assets.

In the end, I managed to create 6 different HDAs, the main being the dungeon itself but I also made separate ones for generating walls, doors, barrels, columns, and the floor.
My aim was to bring the generators directly into UE4 using the Houdini Engine plugin, the generator is set up in a way so that it can reference and instance materials and blueprints created in the game engine.


Process of generating the Dungeon in UE4

Houdini Digital Assets

Houdini Digital Assets exposed parameters

UE4 Implementation