Fabrizio Bergamo

Real-Time FX & Tech Art

Sea of Clouds

Volumetric Clouds

A Clouds Material exploration I worked on when UE4.26 was released with the new Volumetric Cloud component, which is able to interact with Sky Atmosphere, Sky Light, and directional light.

The Material is divided into two main layers, one is using a volumetric texture to define the main shapes and details of the clouds, while the other one is a collection of different 2D textures used as masks to add and remove shapes as needed.

Documentation



Paint Height and Mask Layers using a Landscape and Render Target