Fabrizio Bergamo

Real-Time FX & Tech Art

Simple Billboard Baker Tool

Content Plugin

A Simple Billboard Baker Tool for Unreal Engine packaged as a Content Plugin, that captures and bakes to textures the GBuffers Layers.
The tool works by simply positioning the subject actors in front of the SceneCaptures cameras and using an Editor Utility Widget to adjust some settings and Bake the textures. The tool also creates a Material Instance example that uses the baked textures to preview the result.

You can get the plugin from here

Documentation and more information about it here


The tool’s Editor Utility Widget
General showcase of how the tool works
Bake target single passes
Showcase of the SceneCapture2D settings
Using the tool to bake 3 different Example Assets: multiple MeetMats, JadeToad, and a bush composition of foliage assets from Megascan