Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: art

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  • 2D SDF – Basic Shapes and Visualization – Material Function Library

    2D SDF – Basic Shapes and Visualization – Material Function Library

    Introduction I’ve been working on a Material Function Library for 2D Sign Distance Field that contains shapes and relative merging and manipulating operations.I think it’s very useful and valuable knowledge for any Technical or Environment Artist, but really for anyone that works with materials. There will be a few posts about this topic, in this first one, I will…

  • Gradient Visualizer Material Function

    Gradient Visualizer Material Function

    Similar to what I’ve done in Substance Designer to visualize the Smooth Stepping Curve Function I made. I created a Material Function in Unreal Engine to use as a tool to visualize sine waves or any gradient I use in my materials for various FXs. If you think this could be something useful, you can find…

  • Hologram Shader

    Hologram Shader

    Realtime FX This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials,…

  • Heineken Silver

    Heineken Silver

    Product Launch Campaign I recently had the pleasure of being part of the amazing team that was involved in the Heineken Silver Beer launch campaign.We were tasked with creating numerous advertising spots for the product’s pre-launch. The brand had the original concept of approaching the metaverse in an ironic way simultaneously releasing a virtual beer…

  • The Acropolis of Athens

    The Acropolis of Athens

    Virtual Tour Here’s an old project I had the pleasure to be part of just after graduating!It was an 8 weeks project, but unfortunately, I worked on it for only half of that time, so a big congratulations to everyone on the team for all the hard work and for pushing the quality to such…

  • Kippy’s Escape – HoloLens 2

    Kippy’s Escape – HoloLens 2

    Diorama Almost a couple of years ago, I was fortunate enough to work as a Technical Artist on this project at Framestore!Kippy’s Escape is an open-source HoloLens 2 sample app built to show off the features of the new Mixed Reality UX Toolkit plugin for Unreal Engine.It was an amazing experience, exciting and fun. I…

  • Smooth Stepping Curve Function

    Smooth Stepping Curve Function

    Remap Noises for Stylised Looks This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the “Tone Curve Set” filter he uploaded on Substance Share, which helped me understand more functions in SD:https://share-legacy.substance3d.com/libraries/6632 With this function, I could quickly remap the values of procedural noises,…

  • Bond – Blue Period Painting

    Bond – Blue Period Painting

    Diorama I’m excited about this little project!A personal project I worked on in my free time the last couple of weeks, I had the chance to explore more UE5 and practice a stylized look and FXs. The reference is a painting painted by the main character of an anime (Blue Period). He represents “Bond” as…

  • Leather Study

    Leather Study

    PBR and Stylized I did this leather material more as an excuse to get back into Designer. I started making it PBR realistic, then I tried to adjust the parameters and the noises to make a more stylized variation as well. I also tried to make some versions with procedural folds.What started as a simple…

  • Low Poly Dungeon Generator

    Low Poly Dungeon Generator

    Houdini HDAs in Unreal Engine This was the personal project I worked on during my Internship at Framestore. I really wanted to learn procedural modelling using Houdini and learn more about Houdini Digital Assets. In the end, I managed to create 6 different HDAs, the main being the dungeon itself but I also made separate…