Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: art

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  • Smooth Stepping Curve Function

    Smooth Stepping Curve Function

    Remap Noises for Stylised Looks This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the “Tone Curve Set” filter he uploaded on Substance Share, which helped me understand more functions in SD:https://share-legacy.substance3d.com/libraries/6632 With this function, I could quickly remap the values of procedural noises,…

  • Bond – Blue Period Painting

    Bond – Blue Period Painting

    Diorama I’m excited about this little project!A personal project I worked on in my free time the last couple of weeks, I had the chance to explore more UE5 and practice a stylized look and FXs. The reference is a painting painted by the main character of an anime (Blue Period). He represents “Bond” as…

  • Leather Study

    Leather Study

    PBR and Stylized I did this leather material more as an excuse to get back into Designer. I started making it PBR realistic, then I tried to adjust the parameters and the noises to make a more stylized variation as well. I also tried to make some versions with procedural folds.What started as a simple…

  • Low Poly Dungeon Generator

    Low Poly Dungeon Generator

    Houdini HDAs in Unreal Engine This was the personal project I worked on during my Internship at Framestore. I really wanted to learn procedural modelling using Houdini and learn more about Houdini Digital Assets. In the end, I managed to create 6 different HDAs, the main being the dungeon itself but I also made separate…

  • The Edge Unraveled Diorama – Production Process

    The Edge Unraveled Diorama – Production Process

    Stylized Environment Stylised diorama inspired by the fantastic work of Tim Kaminski The specialism project I did during my 3rd year of university.This is the production document I made during its development. Check out the final result here

  • The Edge Unraveled Diorama – Fan Art

    The Edge Unraveled Diorama – Fan Art

    Stylized Environment Stylised diorama inspired by the fantastic work of Tim Kaminski This was the specialism project I did during my 3rd year of university.With this project, I wanted to explore and learn new techniques that can be used for the creation of a stylised environment. I mostly followed the high to low poly workflow…

  • Patterns – Desert Palace

    Patterns – Desert Palace

    Stylised Environment Patterns and Trimsheet materials made for a stylized environment.Procedurality was essential, the materials of the tiles on these patterns are interchangeable, to allow multiple combinations. Check out the full Desert Palace project

  • Stylised Materials – Desert Palace

    Stylised Materials – Desert Palace

    Stylized Environment Library of stylised materials I made for the group project “Desert Palace”.Check out the full project here

  • Desert Palace

    Desert Palace

    Stylised Environment This was a group project made by 7 students in 16 weeks, we had 4 weeks of pre-production and 12 weeks of production. This was our final third-year university project. We had an open brief and we decided to make a stylised environment, inspired by games such as Journey, Abzu, Ashen, Rime, and…

  • Leaf Generator

    Leaf Generator

    Substance Material Inspired by the leaf generator made by Jonathan Benainous During my Specialism Project in Substance Designer in my second year of University, I tried to follow his breakdown posted on 80 LVL and create my own Leaf Generator.