Tag: art
this is the source archive template
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Smooth Stepping Curve Function
Remap Noises for Stylised Looks This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the “Tone Curve Set” filter he uploaded on Substance Share, which helped me understand more functions in SD:https://share-legacy.substance3d.com/libraries/6632 With this function, I could quickly remap the values of procedural noises,…
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Leather Study
PBR and Stylized I did this leather material more as an excuse to get back into Designer. I started making it PBR realistic, then I tried to adjust the parameters and the noises to make a more stylized variation as well. I also tried to make some versions with procedural folds.What started as a simple…
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The Edge Unraveled Diorama – Production Process
Stylized Environment Stylised diorama inspired by the fantastic work of Tim Kaminski The specialism project I did during my 3rd year of university.This is the production document I made during its development. Check out the final result here
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The Edge Unraveled Diorama – Fan Art
Stylized Environment Stylised diorama inspired by the fantastic work of Tim Kaminski This was the specialism project I did during my 3rd year of university.With this project, I wanted to explore and learn new techniques that can be used for the creation of a stylised environment. I mostly followed the high to low poly workflow…
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Patterns – Desert Palace
Stylised Environment Patterns and Trimsheet materials made for a stylized environment.Procedurality was essential, the materials of the tiles on these patterns are interchangeable, to allow multiple combinations. Check out the full Desert Palace project
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Desert Palace
Stylised Environment This was a group project made by 7 students in 16 weeks, we had 4 weeks of pre-production and 12 weeks of production. This was our final third-year university project. We had an open brief and we decided to make a stylised environment, inspired by games such as Journey, Abzu, Ashen, Rime, and…
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Leaf Generator
Substance Material Inspired by the leaf generator made by Jonathan Benainous During my Specialism Project in Substance Designer in my second year of University, I tried to follow his breakdown posted on 80 LVL and create my own Leaf Generator.


