Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: art

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  • Materials – The Last of London

    Materials – The Last of London

    Piccadilly Circus These are the Substance materials I made for the “The Last of London” group project I worked on during my second year of University. I never used substance before, the bronze material was the first one I ever made without following a tutorial. I’m not completely happy with them but considering the fact…

  • Pavement Material

    Pavement Material

    Piccadilly Circus Substance material I made for the “The Last of London” group project I worked on during my second year of University.The environment was set in Piccadilly Circus so I used the real pavement as a reference and replicated it in Substance Designer.Check out the project here.

  • Shaftesbury Memorial Fountain

    Shaftesbury Memorial Fountain

    Piccadilly Circus Hero Asset I made for the “The Last of London” group project I worked on during my second year of University.High Poly model of Eros was sculpted by a university peer. The whole asset took me 5 weeks to complete, it was quite a challenge but also an opportunity to push my skills…

  • The Last of London

    The Last of London

    The Last of Us Fan Project – Lead Artist Group project made by 10 students in 12 weeks, during the second year of University. I was the Lead Artist, I created an Art Bible to set the style and the mood of the environment and gave daily feedback on the assets the team was making.…

  • Abandoned Mine & Natural Cave

    Abandoned Mine & Natural Cave

    Video Game Environment This is a next-gen environment created over a period of 6 weeks. It was my second project of the second year of University.With this project I tried to leave my comfort zone and challenge myself by creating an environment with mostly organic assets. The initial idea for this project was very different…

  • Sky Chief Petrol Pump

    Sky Chief Petrol Pump

    Art Test This was an Art Test we did at Uni as an exercise.We had one week to create this Sky Chief petrol pump as an asset for a AAA game, the reference images were given.For me, this project was an opportunity to refresh my workflow after the Christmas break and push it even further.…

  • Marble Skyline

    Marble Skyline

    Mobile Game Environment This is a mobile game environment, the first project of my second year of University and also my very first game environment.Before starting to create the actual environment we had to create an Art Bible, in order to set the art direction of the project.I tried to make all the assets modular…