Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: blueprints

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  • Custom Anim Notifiers for FXs

    Custom Anim Notifiers for FXs

    Introduction In this article, I will be mainly focusing on Anim Notifiers in the context of spawning FXs; you can probably apply the same concepts to other needs too. I decided to make it because I couldn’t find any information about this process anywhere online. I really hope it ends up being useful for someone!The…

  • Sequencer and Blueprints Tips

    Sequencer and Blueprints Tips

    Intro I wanted to collect together and share some tips I think would be useful for anyone who needs to work with Sequencer in Unreal Engine. It’s really just a collection of random things I learned working on shot-based projects that I wish I had known beforehand.This post might be useful for any beginner or anyoneI will…

  • Technical Aspects – The Lost City

    Technical Aspects – The Lost City

    VR Project Collection of Blueprints and Technical Art I made for the VR project “The Lost City” during my third year of University. Check out the Documentation and Project