Tag: breakdown
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Billboard Material Function
Introduction This post is not a step-by-step tutorial, but more like a documentation of a Material Function I created. However, it does contain screenshots of the entire graph, so feel free to recreate your own version. I’m currently working on a simple billboard baker that bakes the various GBuffer layers as textures using Render Targets,…
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Kippy’s Escape – HoloLens 2
Diorama Almost a couple of years ago, I was fortunate enough to work as a Technical Artist on this project at Framestore!Kippy’s Escape is an open-source HoloLens 2 sample app built to show off the features of the new Mixed Reality UX Toolkit plugin for Unreal Engine.It was an amazing experience, exciting and fun. I…
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Leather Study
PBR and Stylized I did this leather material more as an excuse to get back into Designer. I started making it PBR realistic, then I tried to adjust the parameters and the noises to make a more stylized variation as well. I also tried to make some versions with procedural folds.What started as a simple…
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Alien Marble
The Lost City – VR Project Alien looking marble material made in Substance Designer for the VR project “The Lost City” during my third year of University.Project
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Limestone Material
The Lost City – VR Project Substance material I made for the VR project “The Lost City” during my third year of University.Project
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Pavement Material
Piccadilly Circus Substance material I made for the “The Last of London” group project I worked on during my second year of University.The environment was set in Piccadilly Circus so I used the real pavement as a reference and replicated it in Substance Designer.Check out the project here.
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Shaftesbury Memorial Fountain
Piccadilly Circus Hero Asset I made for the “The Last of London” group project I worked on during my second year of University.High Poly model of Eros was sculpted by a university peer. The whole asset took me 5 weeks to complete, it was quite a challenge but also an opportunity to push my skills…
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The Last of London
The Last of Us Fan Project – Lead Artist Group project made by 10 students in 12 weeks, during the second year of University. I was the Lead Artist, I created an Art Bible to set the style and the mood of the environment and gave daily feedback on the assets the team was making.…
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Looney Tunes Outro
UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…