Tag: exploration
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Cross Section
Introduction In this post, I would like to outline a technique I frequently use to debug the look of a gradient, as well as trying to take it further by exposing some extra controls to increase its usefulness.I’ve been inspired, for a while now, to try and recreate, within Unreal’s Material Graph, something similar to…
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Sample Texture in HLSL
Introduction In this blog post, I’ll go over how you can sample a texture in HLSL, more specifically, in a Custom Node Material Graph of Unreal Engine.I won’t be only showing the code itself, but how you can find it out on your own, as well as doing a little breakdown of the function that…
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Omni Debug Texture
Multi Purpose I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different…
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Omni Debug Texture
I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different variants; the…
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New Website!
Welcome to my new Website!I’ve always wanted to have my own website, now it’s the perfect time since I’ve been trying to get back into the habit of writing blog posts and sharing interesting things I stumble upon.This will be the place I’ll share my work going forward. A combination of a Portfolio with my…
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Blue Desert
BREATHE Fan Art – Diorama UE5 Diorama inspired by the fantastic work of Victor Mosquera Fun, quick project, done in a couple of weeks in UE5, using one of its first releases.I wanted to make a visually interesting but different environment where I could experiment with the creation of some FXs. It was also a…
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Desert Palace
Stylised Environment This was a group project made by 7 students in 16 weeks, we had 4 weeks of pre-production and 12 weeks of production. This was our final third-year university project. We had an open brief and we decided to make a stylised environment, inspired by games such as Journey, Abzu, Ashen, Rime, and…
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Looney Tunes Outro
UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…