Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: exploration

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  • Omni Debug Texture

    Omni Debug Texture

    Multi Purpose I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different…

  • Omni Debug Texture

    Omni Debug Texture

    I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different variants; the…

  • New Website!

    New Website!

    Welcome to my new Website!I’ve always wanted to have my own website, now it’s the perfect time since I’ve been trying to get back into the habit of writing blog posts and sharing interesting things I stumble upon.This will be the place I’ll share my work going forward. A combination of a Portfolio with my…

  • Desert Palace

    Desert Palace

    Stylised Environment This was a group project made by 7 students in 16 weeks, we had 4 weeks of pre-production and 12 weeks of production. This was our final third-year university project. We had an open brief and we decided to make a stylised environment, inspired by games such as Journey, Abzu, Ashen, Rime, and…

  • Looney Tunes Outro

    Looney Tunes Outro

    UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…