Tag: fx
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Gradient Visualizer Material Function
Similar to what I’ve done in Substance Designer to visualize the Smooth Stepping Curve Function I made. I created a Material Function in Unreal Engine to use as a tool to visualize sine waves or any gradient I use in my materials for various FXs. If you think this could be something useful, you can find…
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Triangle Wave Function/Modulation
The triangle wave function it’s a cheaper alternative to a sine wave, it can be very useful as the alpha input for a lerp node when working with materials or FXs.In some cases, it might be exactly what you’re after since it allows you to blend between two inputs in a linear way. This is what a remapped 0…
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Generate Vector Field Noises for UE with Houdini
Introduction I recently started experimenting with vector fields and I thought this might be useful for anyone that wants to do the same.I’ll show you a couple of ways to generate them in Houdini, both ways make use of the GameDev ROP Vector Field node, so make sure you have the Game Development Toolset!This node…
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Looney Tunes Outro
UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…