Tag: fx
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Cross Section
Introduction In this post, I would like to outline a technique I frequently use to debug the look of a gradient, as well as trying to take it further by exposing some extra controls to increase its usefulness.I’ve been inspired, for a while now, to try and recreate, within Unreal’s Material Graph, something similar to…
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Omni Debug Texture
Multi Purpose I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different…
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Omni Debug Texture
I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different variants; the…
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Visualize Audio FX and Sample Submixes in Niagara
Introduction In this post I will cover some techniques I found useful when developing Niagara FX that reacts to audio, I made one that you can check out here: Equalizer FX – Niagara UE5 This post will cover a more simple setup, showing how you can create a basic Visualize Audio FX that can be…
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Cadillac Celestiq
Immersive Experience The Art of You Experiential Room is an Immersive Experience made for the launch event of the new Cadillac Celestiq.I had a lot of fun developing content for this project, and it was a pleasure working with our talented Framestore team in New York. I had the chance to further expand my FX…
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Equalizer
Audio FX Fun personal project, a “classic look” equalizer done in Unreal Engine using Niagara. The FX is made out of 3 emitters, one for the main reaction elements, one for the cubes at the top of each column, and a “background” one that connects the two.Particle meshes are spawned in a gird and scaled…
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2D SDF – Advanced Shapes
Material Function Library UE5 The last piece of my 2D SDF library.All of the advanced shapes you can see in this post are coming from Indigo’s Article (+ShaderToy), please check it out:2D distance functions I’ve only recreated them in Unreal’s Material Graph using nodes, it was a lot of fun and a great way to…
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2D SDF – Gradient/Flowmap and AA technique – Material Function Library
Introduction In this post, I’ll show you how you can create a gradient from a 2D SDF and how it can be used as a flowmap in the material to warp a texture or in Niagara to drive the location of particles! I’ve also added a bonus section about Anti Aliasing, something that I haven’t covered before.If you haven’t seen…
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2D SDF – Manipulate Space
Material Function Library UE5 wip – migrating content
