Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: fx

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  • Generate Vector Field Noises for UE with Houdini

    Generate Vector Field Noises for UE with Houdini

    Introduction I recently started experimenting with vector fields and I thought this might be useful for anyone that wants to do the same.I’ll show you a couple of ways to generate them in Houdini, both ways make use of the GameDev ROP Vector Field node, so make sure you have the Game Development Toolset!This node…

  • Looney Tunes Outro

    Looney Tunes Outro

    UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…