Tag: game
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2D SDF – Basic Shapes and Visualization – Material Function Library
Introduction I’ve been working on a Material Function Library for 2D Sign Distance Field that contains shapes and relative merging and manipulating operations.I think it’s very useful and valuable knowledge for any Technical or Environment Artist, but really for anyone that works with materials. There will be a few posts about this topic, in this first one, I will…
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Hologram Shader
Realtime FX This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials,…
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Heineken Silver
Product Launch Campaign I recently had the pleasure of being part of the amazing team that was involved in the Heineken Silver Beer launch campaign.We were tasked with creating numerous advertising spots for the product’s pre-launch. The brand had the original concept of approaching the metaverse in an ironic way simultaneously releasing a virtual beer…
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The Acropolis of Athens
Virtual Tour Here’s an old project I had the pleasure to be part of just after graduating!It was an 8 weeks project, but unfortunately, I worked on it for only half of that time, so a big congratulations to everyone on the team for all the hard work and for pushing the quality to such…
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Kippy’s Escape – HoloLens 2
Diorama Almost a couple of years ago, I was fortunate enough to work as a Technical Artist on this project at Framestore!Kippy’s Escape is an open-source HoloLens 2 sample app built to show off the features of the new Mixed Reality UX Toolkit plugin for Unreal Engine.It was an amazing experience, exciting and fun. I…
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Smooth Stepping Curve Function
Remap Noises for Stylised Looks This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the “Tone Curve Set” filter he uploaded on Substance Share, which helped me understand more functions in SD:https://share-legacy.substance3d.com/libraries/6632 With this function, I could quickly remap the values of procedural noises,…
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Leather Study
PBR and Stylized I did this leather material more as an excuse to get back into Designer. I started making it PBR realistic, then I tried to adjust the parameters and the noises to make a more stylized variation as well. I also tried to make some versions with procedural folds.What started as a simple…
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The Edge Unraveled Diorama – Production Process
Stylized Environment Stylised diorama inspired by the fantastic work of Tim Kaminski The specialism project I did during my 3rd year of university.This is the production document I made during its development. Check out the final result here