Tag: graph
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Smooth Stepping Curve Function – Remap Noises for Stylized Looks
A month or so after making the Smooth Stepping Curve Function in Substance Designer, I wondered if the same could be done in Unreal Engine.It turns out you can, but each function adds 22 instructions to the material.I don’t think I will use it much in the future and I don’t really advise it for production projects, especially because…
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Gradient Visualizer Material Function
Similar to what I’ve done in Substance Designer to visualize the Smooth Stepping Curve Function I made. I created a Material Function in Unreal Engine to use as a tool to visualize sine waves or any gradient I use in my materials for various FXs. If you think this could be something useful, you can find…
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Hologram Shader
Realtime FX This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials,…
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Smooth Stepping Curve Function
Remap Noises for Stylised Looks This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the “Tone Curve Set” filter he uploaded on Substance Share, which helped me understand more functions in SD:https://share-legacy.substance3d.com/libraries/6632 With this function, I could quickly remap the values of procedural noises,…
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Alien Marble
The Lost City – VR Project Alien looking marble material made in Substance Designer for the VR project “The Lost City” during my third year of University.Project
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Limestone Material
The Lost City – VR Project Substance material I made for the VR project “The Lost City” during my third year of University.Project
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Pavement Material
Piccadilly Circus Substance material I made for the “The Last of London” group project I worked on during my second year of University.The environment was set in Piccadilly Circus so I used the real pavement as a reference and replicated it in Substance Designer.Check out the project here.
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Looney Tunes Outro
UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…