Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: graph

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  • Smooth Stepping Curve Function – Remap Noises for Stylized Looks

    Smooth Stepping Curve Function – Remap Noises for Stylized Looks

    A month or so after making the Smooth Stepping Curve Function in Substance Designer, I wondered if the same could be done in Unreal Engine.Turns out you can, but each function does add 22 instructions to the material.I don’t think I will use it much in the future and I don’t really advise it for production projects, especially because…

  • Gradient Visualizer Material Function

    Gradient Visualizer Material Function

    Similar to what I’ve done in Substance Designer to visualize the Smooth Stepping Curve Function I made. I created a Material Function in Unreal Engine to use as a tool to visualize sine waves or any gradient I use in my materials for various FXs. If you think this could be something useful, you can find…

  • Looney Tunes Outro

    Looney Tunes Outro

    UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…