Tag: input
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Switch When Input is Empty
Introduction This post will show various ways you can use a switch node to automatically trigger when one input is empty, a very useful technique when working with HDAs.Especially important when working with complex generators, this way you can still get a preview of your output, or even prevent the node to fail cooking or getting…
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Copy To Points Randm Input
Introduction Here’s a very simple but quite useful tip for Houdini, let’s say you are working on a landscape and you want to scatter some random rocks on it, in this post I’ll show you how you can do that! To achieve this we need to give a unique ID attribute for each object you want to…