Tag: material
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Gradient Visualizer Material Function
Similar to what I’ve done in Substance Designer to visualize the Smooth Stepping Curve Function I made. I created a Material Function in Unreal Engine to use as a tool to visualize sine waves or any gradient I use in my materials for various FXs. If you think this could be something useful, you can find…
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Hologram Shader
Realtime FX This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials,…
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Smooth Stepping Curve Function
Remap Noises for Stylised Looks This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the “Tone Curve Set” filter he uploaded on Substance Share, which helped me understand more functions in SD:https://share-legacy.substance3d.com/libraries/6632 With this function, I could quickly remap the values of procedural noises,…
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Leather Study
PBR and Stylized I did this leather material more as an excuse to get back into Designer. I started making it PBR realistic, then I tried to adjust the parameters and the noises to make a more stylized variation as well. I also tried to make some versions with procedural folds.What started as a simple…
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Leaf Generator
Substance Material Inspired by the leaf generator made by Jonathan Benainous During my Specialism Project in Substance Designer in my second year of University, I tried to follow his breakdown posted on 80 LVL and create my own Leaf Generator.
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Alien Marble
The Lost City – VR Project Alien looking marble material made in Substance Designer for the VR project “The Lost City” during my third year of University.Project
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Limestone Material
The Lost City – VR Project Substance material I made for the VR project “The Lost City” during my third year of University.Project
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Materials – The Last of London
Piccadilly Circus These are the Substance materials I made for the “The Last of London” group project I worked on during my second year of University. I never used substance before, the bronze material was the first one I ever made without following a tutorial. I’m not completely happy with them but considering the fact…
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Pavement Material
Piccadilly Circus Substance material I made for the “The Last of London” group project I worked on during my second year of University.The environment was set in Piccadilly Circus so I used the real pavement as a reference and replicated it in Substance Designer.Check out the project here.