Tag: material
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2D SDF – Basic Shapes and Visualization – Material Function Library
Introduction I’ve been working on a Material Function Library for 2D Sign Distance Field that contains shapes and relative merging and manipulating operations.I think it’s very useful and valuable knowledge for any Technical or Environment Artist, but really for anyone that works with materials. There will be a few posts about this topic, in this first one, I will…
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Linear & Smooth Step – Material & Niagara Functions
Intro In this blog post, you will find a brief explanation of how these two functions work and their application, I will mainly show the setup of how they can be created as Material and Niagara functions in Unreal Engine. I started looking into this because I needed a Smooth Step Function to use in Niagara and I couldn’t find a built-in node…
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Gradient Visualizer Material Function
Similar to what I’ve done in Substance Designer to visualize the Smooth Stepping Curve Function I made. I created a Material Function in Unreal Engine to use as a tool to visualize sine waves or any gradient I use in my materials for various FXs. If you think this could be something useful, you can find…
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Hologram Shader
Realtime FX This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials,…
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Smooth Stepping Curve Function
Remap Noises for Stylised Looks This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the “Tone Curve Set” filter he uploaded on Substance Share, which helped me understand more functions in SD:https://share-legacy.substance3d.com/libraries/6632 With this function, I could quickly remap the values of procedural noises,…
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Leather Study
PBR and Stylized I did this leather material more as an excuse to get back into Designer. I started making it PBR realistic, then I tried to adjust the parameters and the noises to make a more stylized variation as well. I also tried to make some versions with procedural folds.What started as a simple…
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Leaf Generator
Substance Material Inspired by the leaf generator made by Jonathan Benainous During my Specialism Project in Substance Designer in my second year of University, I tried to follow his breakdown posted on 80 LVL and create my own Leaf Generator.
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Alien Marble
The Lost City – VR Project Alien looking marble material made in Substance Designer for the VR project “The Lost City” during my third year of University.Project
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Limestone Material
The Lost City – VR Project Substance material I made for the VR project “The Lost City” during my third year of University.Project
