Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: materials

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  • Edit Components’ Details of a Spawnable Blueprint

    Edit Components’ Details of a Spawnable Blueprint

    (Construction Script, User-Friendly Parameters, Replace Materials) Intro This exploration started because I wanted to create some dynamic, but still editable, exposed variables for a spawnable blueprint. I encountered some interesting stuff that I wanted to share. In my previous blog post, I explained the limitation of not being able to edit the details parameters of…