Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: node

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  • Cross Section

    Cross Section

    Introduction In this post, I would like to outline a technique I frequently use to debug the look of a gradient, as well as trying to take it further by exposing some extra controls to increase its usefulness.I’ve been inspired, for a while now, to try and recreate, within Unreal’s Material Graph, something similar to…

  • Sample Texture in HLSL

    Sample Texture in HLSL

    Introduction In this blog post, I’ll go over how you can sample a texture in HLSL, more specifically, in a Custom Node Material Graph of Unreal Engine.I won’t be only showing the code itself, but how you can find it out on your own, as well as doing a little breakdown of the function that…