Tag: realtime
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Cadillac Celestiq
Immersive Experience The Art of You Experiential Room is an Immersive Experience made for the launch event of the new Cadillac Celestiq.I had a lot of fun developing content for this project, and it was a pleasure working with our talented Framestore team in New York. I had the chance to further expand my FX…
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Linear & Smooth Step – Material & Niagara Functions
Intro In this blog post, you will find a brief explanation of how these two functions work and their application, I will mainly show the setup of how they can be created as Material and Niagara functions in Unreal Engine. I started looking into this because I needed a Smooth Step Function to use in Niagara and I couldn’t find a built-in node…
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Looney Tunes Outro
UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…