Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: render

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  • 2D SDF – Gradient/Flowmap and AA technique – Material Function Library

    2D SDF – Gradient/Flowmap and AA technique – Material Function Library

    Introduction In this post, I’ll show you how you can create a gradient from a 2D SDF and how it can be used as a flowmap in the material to warp a texture or in Niagara to drive the location of particles! I’ve also added a bonus section about Anti Aliasing, something that I haven’t covered before.If you haven’t seen…

  • Nintendo 3DS

    Nintendo 3DS

    Photorealistic Render and Compositing I did this Nintendo 3DS during the 3D VFX core at my university, the brief was to create a photorealistic render of an object with a hard surface. Then I tried to comp it in a shot, hope you’ll enjoy.