Tag: shader
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Quantize Function
Description A small material function that quantizes a Gradient Input, given a set number of Steps.Provides three outputs: I made this function because I needed the output with “one included”, to get the full range of values.Quantizing is a simple function, but its basic form: Returns without a result that does not include one. The…
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Hologram Shader
Realtime FX This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials,…
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Looney Tunes Outro
UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…