Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: shapes

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  • 2D SDF – Advanced Shapes

    2D SDF – Advanced Shapes

    Material Function Library UE5 The last piece of my 2D SDF library.All of the advanced shapes you can see in this post are coming from Indigo’s Article (+ShaderToy), please check it out:2D distance functions I’ve only recreated them in Unreal’s Material Graph using nodes, it was a lot of fun and a great way to…

  • 2D SDF – Gradient/Flowmap and AA technique – Material Function Library

    2D SDF – Gradient/Flowmap and AA technique – Material Function Library

    Introduction In this post, I’ll show you how you can create a gradient from a 2D SDF and how it can be used as a flowmap in the material to warp a texture or in Niagara to drive the location of particles! I’ve also added a bonus section about Anti Aliasing, something that I haven’t covered before.If you haven’t seen…

  • 2D SDF – Manipulate Space

    2D SDF – Manipulate Space

    Material Function Library UE5 wip – migrating content

  • 2D SDF – Manipulate Space – Material Function Library

    2D SDF – Manipulate Space – Material Function Library

    Introduction This is the third part of a series of posts about 2D SDF, check out the first one where I show some simple shapes and explain the basics to visualize them, and the second one where I show different ways to combine them!I think it’s very useful and valuable knowledge for every Technical or Environment Artist, but really for anyone that…

  • 2D SDF – Combine Shapes

    2D SDF – Combine Shapes

    Material Function Library UE5 This is the Second Part of a 2D Sign Distance Field Material Function Library I created for Unreal Engine.SDFs can be used in various different ways, in this case, they are very powerful and useful when creating materials. Here you can see different ways shapes can be combined.Check out the blog…

  • 2D SDF – Combine Shapes – Material Function Library

    2D SDF – Combine Shapes – Material Function Library

    Introduction This is the second part of a series of posts about 2D SDF, check out the first one where I show some simple shapes and explain the basics to visualize them!I think it’s very useful and valuable knowledge for every Technical or Environment Artist, but really for anyone that works with materials.In this post, I will…

  • Looney Tunes Outro

    Looney Tunes Outro

    UE Shader Exploration A very short exploration I did a couple of years ago, after posting a blog post about creating circle shapes and expanding rings in UE4’s shader graph All the circles and gradients are done using Signed Distance functions.The challenge came from getting the right size and timing for each circle, to recreate…