Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: smooth

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  • Smooth Stepping Curve Function – Remap Noises for Stylized Looks

    Smooth Stepping Curve Function – Remap Noises for Stylized Looks

    A month or so after making the Smooth Stepping Curve Function in Substance Designer, I wondered if the same could be done in Unreal Engine.Turns out you can, but each function does add 22 instructions to the material.I don’t think I will use it much in the future and I don’t really advise it for production projects, especially because…

  • Linear & Smooth Step – Material & Niagara Functions

    Linear & Smooth Step – Material & Niagara Functions

    Intro In this blog post, you will find a brief explanation of how these two functions work and their application, I will mainly show the setup of how they can be created as Material and Niagara functions in Unreal Engine. I started looking into this because I needed a Smooth Step Function to use in Niagara and I couldn’t find a built-in node…