Tag: smooth
this is the source archive template
-
Smooth Stepping Curve Function – Remap Noises for Stylized Looks
A month or so after making the Smooth Stepping Curve Function in Substance Designer, I wondered if the same could be done in Unreal Engine.It turns out you can, but each function adds 22 instructions to the material.I don’t think I will use it much in the future and I don’t really advise it for production projects, especially because…
-
Linear & Smooth Step – Material & Niagara Functions
Intro In this blog post, you will find a brief explanation of how these two functions work and their application, I will mainly show the setup of how they can be created as Material and Niagara functions in Unreal Engine. I started looking into this because I needed a Smooth Step Function to use in Niagara and I couldn’t find a built-in node…
-
Smooth Stepping Curve Function
Remap Noises for Stylised Looks This is the first time I dive into the Pixel Processor node in Substance Designer, shut out to AndrewA1988 and the “Tone Curve Set” filter he uploaded on Substance Share, which helped me understand more functions in SD:https://share-legacy.substance3d.com/libraries/6632 With this function, I could quickly remap the values of procedural noises,…