Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: spawnable

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  • Edit Components’ Details of a Spawnable Blueprint

    Edit Components’ Details of a Spawnable Blueprint

    (Construction Script, User-Friendly Parameters, Replace Materials) Intro This exploration started because I wanted to create some dynamic, but still editable, exposed variables for a spawnable blueprint. I encountered some interesting stuff that I wanted to share. In my previous blog post, I explained the limitation of not being able to edit the details parameters of…

  • Sequencer and Blueprints Tips

    Sequencer and Blueprints Tips

    Intro I wanted to collect together and share some tips I think would be useful for anyone who needs to work with Sequencer in Unreal Engine. It’s really just a collection of random things I learned working on shot-based projects that I wish I had known beforehand.This post might be useful for any beginner or anyoneI will…