Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: stylized

this is the source archive template

  • Blue Desert

    Blue Desert

    BREATHE Fan Art – Diorama UE5 Diorama inspired by the fantastic work of Victor Mosquera Fun, quick project, done in a couple of weeks in UE5, using one of its first releases.I wanted to make a visually interesting but different environment where I could experiment with the creation of some FXs. It was also a…

  • Smooth Stepping Curve Function – Remap Noises for Stylized Looks

    Smooth Stepping Curve Function – Remap Noises for Stylized Looks

    A month or so after making the Smooth Stepping Curve Function in Substance Designer, I wondered if the same could be done in Unreal Engine.It turns out you can, but each function adds 22 instructions to the material.I don’t think I will use it much in the future and I don’t really advise it for production projects, especially because…