Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: tech

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  • Kippy’s Escape – HoloLens 2

    Kippy’s Escape – HoloLens 2

    Diorama Almost a couple of years ago, I was fortunate enough to work as a Technical Artist on this project at Framestore!Kippy’s Escape is an open-source HoloLens 2 sample app built to show off the features of the new Mixed Reality UX Toolkit plugin for Unreal Engine.It was an amazing experience, exciting and fun. I…

  • Bond – Blue Period Painting

    Bond – Blue Period Painting

    Diorama I’m excited about this little project!A personal project I worked on in my free time the last couple of weeks, I had the chance to explore more UE5 and practice a stylized look and FXs. The reference is a painting painted by the main character of an anime (Blue Period). He represents “Bond” as…

  • Circle Shapes and Expanding Rings

    Circle Shapes and Expanding Rings

    Intro I played Fall Guys recently (who didn’t?), I often die in the first rounds so I find myself staring at the loading screen for ages waiting for the other players. Soon enough I started wondering if I could recreate it in a shader without using textures..Well, turns out I could and it’s quite simple!…

  • Generate Vector Field Noises for UE with Houdini

    Generate Vector Field Noises for UE with Houdini

    Introduction I recently started experimenting with vector fields and I thought this might be useful for anyone that wants to do the same.I’ll show you a couple of ways to generate them in Houdini, both ways make use of the GameDev ROP Vector Field node, so make sure you have the Game Development Toolset!This node…

  • Low Poly Dungeon Generator

    Low Poly Dungeon Generator

    Houdini HDAs in Unreal Engine This was the personal project I worked on during my Internship at Framestore. I really wanted to learn procedural modelling using Houdini and learn more about Houdini Digital Assets. In the end, I managed to create 6 different HDAs, the main being the dungeon itself but I also made separate…

  • The Lost City

    The Lost City

    VR Project Group project made by 6 students in 8 weeks, we had 2 weeks of pre-production and 6 weeks of production. This was our first project of the third year of University. The brief was to create a VR escape room and we decided to create an environment inspired by the Aztecs, Lovecraftian and…