Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: tech

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  • Generate Vector Field Noises for UE with Houdini

    Generate Vector Field Noises for UE with Houdini

    Introduction I recently started experimenting with vector fields and I thought this might be useful for anyone that wants to do the same.I’ll show you a couple of ways to generate them in Houdini, both ways make use of the GameDev ROP Vector Field node, so make sure you have the Game Development Toolset!This node…

  • Low Poly Dungeon Generator

    Low Poly Dungeon Generator

    Houdini HDAs in Unreal Engine This was the personal project I worked on during my Internship at Framestore. I really wanted to learn procedural modelling using Houdini and learn more about Houdini Digital Assets. In the end, I managed to create 6 different HDAs, the main being the dungeon itself but I also made separate…

  • The Lost City

    The Lost City

    VR Project Group project made by 6 students in 8 weeks, we had 2 weeks of pre-production and 6 weeks of production. This was our first project of the third year of University. The brief was to create a VR escape room and we decided to create an environment inspired by the Aztecs, Lovecraftian and…