Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: texture

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  • Cross Section

    Cross Section

    Introduction In this post, I would like to outline a technique I frequently use to debug the look of a gradient, as well as trying to take it further by exposing some extra controls to increase its usefulness.I’ve been inspired, for a while now, to try and recreate, within Unreal’s Material Graph, something similar to…

  • Sample Texture in HLSL

    Sample Texture in HLSL

    Introduction In this blog post, I’ll go over how you can sample a texture in HLSL, more specifically, in a Custom Node Material Graph of Unreal Engine.I won’t be only showing the code itself, but how you can find it out on your own, as well as doing a little breakdown of the function that…

  • Omni Debug Texture

    Omni Debug Texture

    Multi Purpose I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different…

  • Omni Debug Texture

    Omni Debug Texture

    I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different variants; the…

  • Simple Billboard Baker Tool

    Simple Billboard Baker Tool

    Documentation & Dev Log Check out the project if you haven’t seen it yet:Simple Billboard Baker You can get the plugin from here:Simple Billboard Baker Tool – Unreal Engine The Tool Introduction I recently picked up again a Vines Roots Generator tool I worked on years ago, to finish developing some features and went down…

  • Simple Billboard Baker Tool

    Simple Billboard Baker Tool

    Content Plugin A Simple Billboard Baker Tool for Unreal Engine packaged as a Content Plugin, that captures and bakes to textures the GBuffers Layers.The tool works by simply positioning the subject actors in front of the SceneCaptures cameras and using an Editor Utility Widget to adjust some settings and Bake the textures. The tool also…