Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: tips

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  • Switch When Input is Empty

    Switch When Input is Empty

    Introduction This post will show various ways you can use a switch node to automatically trigger when one input is empty, a very useful technique when working with HDAs.Especially important when working with complex generators, this way you can still get a preview of your output, or even prevent the node to fail cooking or getting…

  • Triangle Wave Function/Modulation

    Triangle Wave Function/Modulation

    The triangle wave function it’s a cheaper alternative to a sine wave, it can be very useful as the alpha input for a lerp node when working with materials or FXs.In some cases, it might be exactly what you’re after since it allows you to blend between two inputs in a linear way. This is what a remapped 0…

  • Sequencer and Blueprints Tips

    Sequencer and Blueprints Tips

    Intro I wanted to collect together and share some tips I think would be useful for anyone who needs to work with Sequencer in Unreal Engine. It’s really just a collection of random things I learned working on shot-based projects that I wish I had known beforehand.This post might be useful for any beginner or anyoneI will…

  • Generate Vector Field Noises for UE with Houdini

    Generate Vector Field Noises for UE with Houdini

    Introduction I recently started experimenting with vector fields and I thought this might be useful for anyone that wants to do the same.I’ll show you a couple of ways to generate them in Houdini, both ways make use of the GameDev ROP Vector Field node, so make sure you have the Game Development Toolset!This node…