Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: tool

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  • Perfectly Remapping a Cube to a Sphere

    Perfectly Remapping a Cube to a Sphere

    A perfectly rounded sphere, with clean and uniform topology. I’m sure every artist who works with 3D models needs something like this at some point.We all went down the route of subdividing a cube multiple times, but that doesn’t translate to a perfect sphere: A good workaround would be to reproject the geometry of the…

  • Linear & Smooth Step – Material & Niagara Functions

    Linear & Smooth Step – Material & Niagara Functions

    Intro In this blog post, you will find a brief explanation of how these two functions work and their application, I will mainly show the setup of how they can be created as Material and Niagara functions in Unreal Engine. I started looking into this because I needed a Smooth Step Function to use in Niagara and I couldn’t find a built-in node…

  • Gradient Visualizer Material Function

    Gradient Visualizer Material Function

    Similar to what I’ve done in Substance Designer to visualize the Smooth Stepping Curve Function I made. I created a Material Function in Unreal Engine to use as a tool to visualize sine waves or any gradient I use in my materials for various FXs. If you think this could be something useful, you can find…