Tag: tutorial
this is the source archive template
-
Create Content Plugin
Introduction Sometimes when working on a project you might be creating something useful that you want to use again in the future, creating a Content Plugin is an easy and clean way to do that, an alternative to just migrating the assets from project to project. This is a very simple step-by-step guide aimed at…
-
Copy To Points Randm Input
Introduction Here’s a very simple but quite useful tip for Houdini, let’s say you are working on a landscape and you want to scatter some random rocks on it, in this post I’ll show you how you can do that! To achieve this we need to give a unique ID attribute for each object you want to…
-
Perfectly Remapping a Cube to a Sphere
A perfectly rounded sphere, with clean and uniform topology. I’m sure every artist who works with 3D models needs something like this at some point.We all went down the route of subdividing a cube multiple times, but that doesn’t translate to a perfect sphere: A good workaround would be to reproject the geometry of the…
-
Linear & Smooth Step – Material & Niagara Functions
Intro In this blog post, you will find a brief explanation of how these two functions work and their application, I will mainly show the setup of how they can be created as Material and Niagara functions in Unreal Engine. I started looking into this because I needed a Smooth Step Function to use in Niagara and I couldn’t find a built-in node…