Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: ue5

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  • Billboard Material Function

    Billboard Material Function

    Introduction This post is not a step-by-step tutorial, but more like a documentation of a Material Function I created. However, it does contain screenshots of the entire graph, so feel free to recreate your own version. I’m currently working on a simple billboard baker that bakes the various GBuffer layers as textures using Render Targets,…

  • Create Content Plugin

    Create Content Plugin

    Introduction Sometimes when working on a project you might be creating something useful that you want to use again in the future, creating a Content Plugin is an easy and clean way to do that, an alternative to just migrating the assets from project to project. This is a very simple step-by-step guide aimed at…