Tag: unreal engine
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Custom Anim Notifiers for FXs
Introduction In this article, I will be mainly focusing on Anim Notifiers in the context of spawning FXs; you can probably apply the same concepts to other needs too. I decided to make it because I couldn’t find any information about this process anywhere online. I really hope it ends up being useful for someone!The…
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Generate Vector Field Noises for UE with Houdini
Introduction I recently started experimenting with vector fields and I thought this might be useful for anyone that wants to do the same.I’ll show you a couple of ways to generate them in Houdini, both ways make use of the GameDev ROP Vector Field node, so make sure you have the Game Development Toolset!This node…