Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: useful

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  • Linear & Smooth Step – Material & Niagara Functions

    Linear & Smooth Step – Material & Niagara Functions

    Intro In this blog post, you will find a brief explanation of how these two functions work and their application, I will mainly show the setup of how they can be created as Material and Niagara functions in Unreal Engine. I started looking into this because I needed a Smooth Step Function to use in Niagara and I couldn’t find a built-in node…

  • Gradient Visualizer Material Function

    Gradient Visualizer Material Function

    Similar to what I’ve done in Substance Designer to visualize the Smooth Stepping Curve Function I made. I created a Material Function in Unreal Engine to use as a tool to visualize sine waves or any gradient I use in my materials for various FXs. If you think this could be something useful, you can find…

  • Hologram Shader

    Hologram Shader

    Realtime FX This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials,…

  • Triangle Wave Function/Modulation

    Triangle Wave Function/Modulation

    The triangle wave function it’s a cheaper alternative to a sine wave, it can be very useful as the alpha input for a lerp node when working with materials or FXs.In some cases, it might be exactly what you’re after since it allows you to blend between two inputs in a linear way. This is what a remapped 0…