Tag: vfx
this is the source archive template
-

Custom Anim Notifiers for FXs
Introduction In this article, I will be mainly focusing on Anim Notifiers in the context of spawning FXs; you can probably apply the same concepts to other needs too. I decided to make it because I couldn’t find any information about this process anywhere online. I really hope it ends up being useful for someone!The…
-

Omni Debug Texture
Multi Purpose I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different…
-

Omni Debug Texture
I’ve tried to make a debug texture that can be useful in multiple situations, a “one fits all” option, multipurpose.I decided to call it Omni, which in Latin means “all” or “everywhere”. I chose this word to encapsulate that it’s flexible and can be used in different situations and purposes.I created two different variants; the…
-

Visualize Audio FX and Sample Submixes in Niagara
Introduction In this post I will cover some techniques I found useful when developing Niagara FX that reacts to audio, I made one that you can check out here: Equalizer FX – Niagara UE5 This post will cover a more simple setup, showing how you can create a basic Visualize Audio FX that can be…
-

Equalizer
Audio FX Fun personal project, a “classic look” equalizer done in Unreal Engine using Niagara. The FX is made out of 3 emitters, one for the main reaction elements, one for the cubes at the top of each column, and a “background” one that connects the two.Particle meshes are spawned in a gird and scaled…
-

2D SDF – Advanced Shapes
Material Function Library UE5 The last piece of my 2D SDF library.All of the advanced shapes you can see in this post are coming from Indigo’s Article (+ShaderToy), please check it out:2D distance functions I’ve only recreated them in Unreal’s Material Graph using nodes, it was a lot of fun and a great way to…
-

2D SDF – Gradient/Flowmap and AA technique – Material Function Library
Introduction In this post, I’ll show you how you can create a gradient from a 2D SDF and how it can be used as a flowmap in the material to warp a texture or in Niagara to drive the location of particles! I’ve also added a bonus section about Anti Aliasing, something that I haven’t covered before.If you haven’t seen…
-

2D SDF – Manipulate Space
Material Function Library UE5 wip – migrating content
-

2D SDF – Manipulate Space – Material Function Library
Introduction This is the third part of a series of posts about 2D SDF, check out the first one where I show some simple shapes and explain the basics to visualize them, and the second one where I show different ways to combine them!I think it’s very useful and valuable knowledge for every Technical or Environment Artist, but really for anyone that…
