Fabrizio Bergamo

Real-Time FX & Tech Art

Tag: vfx

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  • Hologram Shader

    Hologram Shader

    Realtime FX This is a Hologram Material I’ve done almost three years ago, it was a good way to explore how to use and manipulate sine waves, as well as create some useful functions.I tried to make it as modular as possible so that different sections can be pulled out and recombined in other materials,…

  • Kippy’s Escape – HoloLens 2

    Kippy’s Escape – HoloLens 2

    Diorama Almost a couple of years ago, I was fortunate enough to work as a Technical Artist on this project at Framestore!Kippy’s Escape is an open-source HoloLens 2 sample app built to show off the features of the new Mixed Reality UX Toolkit plugin for Unreal Engine.It was an amazing experience, exciting and fun. I…

  • Bond – Blue Period Painting

    Bond – Blue Period Painting

    Diorama I’m excited about this little project!A personal project I worked on in my free time the last couple of weeks, I had the chance to explore more UE5 and practice a stylized look and FXs. The reference is a painting painted by the main character of an anime (Blue Period). He represents “Bond” as…

  • Nintendo 3DS

    Nintendo 3DS

    Photorealistic Render and Compositing I did this Nintendo 3DS during the 3D VFX core at my university, the brief was to create a photorealistic render of an object with a hard surface. Then I tried to comp it in a shot, hope you’ll enjoy.