Fabrizio Bergamo

Real-Time FX & Tech Art

The Acropolis of Athens

Virtual Tour

Here’s an old project I had the pleasure to be part of just after graduating!
It was an 8 weeks project, but unfortunately, I worked on it for only half of that time, so a big congratulations to everyone on the team for all the hard work and for pushing the quality to such a high level (profiles below).

We were tasked with recreating The Acropolis and specifically the Parthenon, as they were in their glory days for a virtual tour.
I was heavily involved with the technical aspects of the project and the Greyboxing/Blockout of the scene. I’ve also created some of the materials used in the environment and one of the hard surface assets used in the treasure room.

Team Members: Wiktoria Skrobarczyk, Kyran Roe, Michael Neocleous, Lucas Williams, Viktor Pécsi, Thomas Lafont-Djalloul.



Some progression screenshots of the Blockout and the scene while I was working on the project.
Landscape geometry is a cleaned-up and decimated version of a photogrammetry scan of the Acropolis. Images taken from Google Earth.
Blockout of the Parthenon, done using real-life measurements to get the right proportions.
Reference images: https://tinyurl.com/2rhdtuf3
Pentelic Marble – Material
Pentelic Marble – Substance Graph
Pentelic Marble Bricks – Material
Pentelic Marble Bricks – Substance Graph
Ivory – Material
Ivory – Substance Graph

Treasure Room’ Casket
Casket’s Wireframe and UVs
Casket’s details were done using Illustrator and Substance Designer