Stylized Environment
Stylised diorama inspired by the fantastic work of Tim Kaminski
This was the specialism project I did during my 3rd year of university.
With this project, I wanted to explore and learn new techniques that can be used for the creation of a stylised environment.
I mostly followed the high to low poly workflow using ZBrush for the sculpts and Maya for retopo/ UVs, the snow was made in Substance Designer while the texturing of the assets in Painter. The clouds are using a raymarching material made following Ryan Brucks’ blog post on Shader Bits, I made the base shapes using a cloud generator done in Houdini, the volume textures for the shader were also rendered using Houdini.





